seabass-labrax26 days ago
I killed myself with a flaming spear and the game said this:

> FATAL ERROR: [program exited] "cannot subtract nil and let-go.lang.Int", :data {:trace ("game-loop (<unknown>)" "game-loop (<unknown>)" "update-world (<unknown>)" "run-until-player-turn (<unknown>)" "creature-turn (<unknown>)" "update-ai-state (<unknown>)" "distance (<unknown>)")}}

A fatal error indeed!

jdiff26 days ago
I got killed by a fire imp and crashed the same way.
Fnoord26 days ago
Oops... Suddenly, the dungeon collapses
marcingas26 days ago
Love it :D
marcingas27 days ago
Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :)

What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures.

To anyone who dared to fire it up: thank you for playing, I'm curious what you think!

allknowingfrog26 days ago
I did a quick run on the web version. I was able to sneak attack everything on the first two levels, which felt like a bug, but I'm honestly not sure.

When I found a spear, I kind of expected to be able to throw it, but I didn't find a throw option anywhere. I think that makes the short sword better in every case, but maybe I missed something.

Overall, I love the execution. Quality retro fun with a really nice interface.

marcingas26 days ago
This totally is a bug. Was this recently? I thought I fixed this in WASM version.
allknowingfrog26 days ago
Yeah, this was yesterday in the web version. I only did the one run, and only for a couple of levels, so I don't think I can give you any help reproducing it.
jackpirate27 days ago
The name let-go of your programming language is awesome!
marcingas27 days ago
Thanks! Please check it out and leave me a star if you like it :)
cmrdporcupine26 days ago
My 15 year old's (who is a roguelike fanatic) first comment was: there's no diagonal movement?

"The visuals are interesting.... oh I died."

marcingas26 days ago
I don't have a numpad so it did not occur to me to add diagonals :D

Good feedback though, I'll add it. Thanks to your 15 year old!

jdiff26 days ago
most roguelikes also add (IIRC looking at my phone keyboard and reverse engineering muscle memory) yubn for diagonals.
fhn25 days ago
definitely need this. Enemies can attack you diagonally but you can't attack back
onlyrealcuzzo26 days ago
This is awesome!

I'm interested in building something similar, any tips besides looking at what you've done and Brogue?

marcingas26 days ago
I'd say don't immediately go into making an ECS and don't sweat about perf too much. You can totally do this in any programming language. This is a good talk about roguelike software design in general: https://www.youtube.com/watch?v=JxI3Eu5DPwE

Tbh the whole channel is a gold mine of inspiration. Also check: https://discord.gg/bgd2GrhR

biosubterranean26 days ago
Little buggy (dying from things not on the screen), but I love the dwarf fortress esque vibes
Oakwhisper26 days ago
There was a commit a few minutes ago that fixed the instakills for me
marcingas26 days ago
This was caused by a stdlib bug in the language, I bypassed it :D
dgb2326 days ago
I don't think you have specified that "," is used to pick up stuff in the bar below the log.
fhn25 days ago
it's not. pickup is auto
hales26 days ago
Been having fun today trying to work this game out.

Questions:

1. How do I learn the magic/rune system? I can inscribe them on weapons & armour. Some are verbs and some are adjectives. I am yet to see obvious effects (edit: except for 'arc'), so I wonder if they always do things or often do nothing unless specific combinations are used (like subject-verb-object requirements of a sentence or certain weapon/armour+spell combo validity)?

2. What does "magic" mean when I try to inscribe more than one rune on a thing? Does this mean one rune is free but multiple require magic and are detrimental if you have none?

3. How do I interpret the weapon stats? Eg "Current: 3-5 -> 2-4"

Notes:

1. The game is much easier if I set my gamma up (xgamma -gamma 1.5). Most of the levels are very dark (10% of RGB values dark) so I easily miss items and routes to check otherwise.

2. There are a lot more keybinds than shown onscreen. 'x' to autoexplore, 'r' for a runes page I'm trying to work out. Shift+Z to autorest/heal. '>' will fasttravel you to the stairs down if you have already found them. Shift+direction will autowalk.

3. Don't press 'q'. There is no confirmatin prompt. There are no saves. Aieee :D

marcingas26 days ago
Thank you for playing!

1/2. There are no docs, in fact, the system is not really fleshed out yet. The core idea is that these runes really stand for lispy threading macro that gets evaluated by the game engine. So for instance `(magic-> fire)` sets the default target (enemy you hit, coordinates you shoot with the bow etc.) of action on fire, `(magic-> (area 2) fire)` is the same but here, the area rune expands the target into a circular zone. `(magic-> (damage 2) self (heal 2))` would damage the target, reset the target to yourself and heal you. The entire world state is chained through these expressions so it should enable some insane spells to be made: travel back in time, swap minds with a door, modify creatures ai etc.

Try looking at the runic weapons you find, they show the spell syntax in the inventory.

3. These are damage ranges.

re gamma, key binds and q: thanks for the feedback, I'll look into improving these.

fhn25 days ago
damn, so that's what all those runes are for? I could have been so much stronger!
cheald26 days ago
"Applied theology with inadequate safety margins" might just be my favorite difficulty description ever.
Jeremy102627 days ago
Gets stuck in a redirect loop with the message:

> Interactive input unavailable (no cross-origin isolation).

> Deploy coi-serviceworker-js alongside this file.

in Safari on 26.4

feirlane26 days ago
Same in Firefox for Android 151.0b4
fhn26 days ago
let's not have q=quit. most rouge games have q=quaff. I mean if people want to quit, they can just refresh or close the tab. At the very least, ask.
Pay0826 days ago
And how would you quit the terminal version?
IX-10326 days ago
Control-C is the usual for that.
Pay0825 days ago
1. That doesn't work in Powershell.

2. The standard keybind to quit is in fact q. See less, info, and fzf for examples.

marcingas26 days ago
Good point! Thanks.
Parcival27 days ago
Pretty fun! I keep getting instantly killed by things though and I'm not sure why, possibly a bug.
andai27 days ago
I see you haven't played Noita!
marcingas27 days ago
Noita was another inspiartion when making this - the inverted power curve is real! Start squishy, become a god, die anyway.
zardo26 days ago
A wand related accident has to be the number one cause of a Noita run ending.
ticulatedspline26 days ago
I feel this comment. Seriously though, damage reflection was one of the many insanely annoying things about that game.
CyberShadow27 days ago
No, I think I'm seeing the same bug. Time seems to sometimes subjectively freeze:

    ─── Messages ───                                                                                                                                                                                                              
      Old man shuts the gate behind you. You hear him mutter "every time, I swear..."                                                                                                                                              
      You must retrieve the Amulet of Lost Semicolons.                                                                                                                                                                             
      You kill the rat! (sneak attack!)                                                                                                                                                                                            
      The rat squeals and dies!                                                                                                                                                                                                    
      You wait. (x10)                                                                                                                                 ᛜ                                                                            
    ᚢ You kill the rat! (sneak attack!)                                                             ᛉ                                                                                                                              
      The rat squeals and dies!                                                                                                                                                                                                    
      You hear muttering.                                                  ᛋ                                                                                                                                                       
      You hear muttering.                                                                                                                                                                                                          
      You hear muttering.                                                                                                                                                                                                          
      You hear a distant creak.                                                                                                                       ᛖ                                                     ᛃ                      
      The runestone crumbles as you touch it. You learn: ᛟ means "ice"!                                               ᛚ                                                                                                            
      You hear a distant creak.                                                                                                                                                                                                    
      The goblin misses you. (x3)                                                                                                                                                                                                  
      The goblin hits you for 4.                                                                                                                                                                                                   
      The goblin hits you for 3.                                                                                                           ᛏ                                                                                       
      The goblin hits you for 4.                                                                                                                                                                                                   
      The goblin hits you for 3.                                                                                                                                                                                                   
      The goblin misses you.                                                                                                 ᛚ                                                                                                     
      The goblin hits you for 4.                                                                                                                                                                                                   
      The goblin hits you for 2.                                                                                                                                                                                                   
      The goblin hits you for 4.                                                                                                                                                                                                   
      The goblin misses you.                                                                                                                                                                                                       
      The goblin hits you for 2.                                                                                                                                                                                                   
      The goblin misses you. (x2)                                                                                                                                                                                                  
      The goblin hits you for 2.                                                                                                                                                                                                   
      The goblin kills you!                                                                                                                                                                                                        
      You die...
Note how there were no user action messages during the time the goblin was attacking.
marcingas27 days ago
Definitely a bug. I'll look into this at some point. Please note that this is not a finished game by any means. If anyone asked I'd call it a tech demo at this point :)
CyberShadow26 days ago
Seems to be that the sort function accepts a ternary predicate but then passes it to an implementation accepting a boolean one?
marcingas26 days ago
Yeah that was it, the let-go stdlib changed.
dpkp26 days ago
I see the same but only in browser / wasm. Also notice that the mobs dont move in browser mode. Local via lg in console works great though.
fhn27 days ago
yeah. something is wrong. You don't even get to fight back.
marcingas26 days ago
I think I fixed it!
devindotcom27 days ago
that's actually a beloved feature of "true" roguelikes
ssalka26 days ago
Not sure how you feel about including sound, but I feel like there needs to be a warning sound that plays when you're low HP, like in Pokemon. I keep dying because I don't realize I'm at low health
marcingas26 days ago
Interesting idea... maybe it could send terminal bell or tint the screen red at low health?
ssalka25 days ago
honestly any indicator would help <3 love the game! I keep coming back to it haha
gchamonlive27 days ago
Reminds me a lot of NetHack, good times
bean46926 days ago
Nice, an actual roguelike (as in, like Rogue)
pgt27 days ago
Not a Rogue-like specialist, it's hard – I haven't made it out of level 1 yet.
fhn26 days ago
I just got to lvl2 only because goblins aren't insta-killing me
MeshHideaki25 days ago
Computing the entire world state every tick with persistent data structures is a really interesting design choice. Makes the whole system feel unusually coherent for a roguelike.
imdsm26 days ago
This brings back ADOM memories from ages past. Thank you for that.
sandoze27 days ago
No credit for the art direction and inspiration? Brogue?

Or did I miss the attribution?

* Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution.

The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations and ASCII.

bayarearefugee27 days ago
> No credit for the art direction and inspiration? Brogue?

In the age of LLMs the "author" might not even know where the art direction and inspiration came from!

marcingas27 days ago
I know, this is intentional :)

I took things I like from Brogue and added my own spin on it.

marcingas27 days ago
yeah, this is a Brogue-like. I love Brogue and have been inspired by it. XsofY is not an exact clone but I've studied Brogue C source heavily when making this.

I'll link to Brogue in the README :)

sandoze27 days ago
Amazing and great work!
somewhatgoated27 days ago
Calling it rogue-like is basically attribution since Brogue is just the follow-up to Rogue which invented the genre
sandoze27 days ago
I’ll be sure to keep that in mind with my next plumber platformer
somewhatgoated27 days ago
No one calls them plumber platformer though…

If you call it “Mario-like” then I would say most people would understand where the inspiration comes from.

fsckboy26 days ago
most people would name hack (1984) or the fork nethack (1987) as the successor to rogue (1980). brogue (2018) i never heard of till now but probably i aged out by then (aged out of spending many mindless i.e. repetitive hours of fun)
Widdershin26 days ago
Brogue was released in 2009 for what it’s worth.
fsckboy25 days ago
thanks, since i had never heard of it i had to look it up but I guess I misread it, wikipedia says the project was started in 2009, latest version in 2018. I noticed the difference in word between "project started" and "released", i'm growing numb-er, and jumped to a terribly erroneous conclusion. I have been killed by a rattlesnake.
deathanatos27 days ago
While I can see perhaps a claim of "inspiration", when I put Brogue & this side-by-side, while artistically there is similarity, I wouldn't say "copied".

Brouge isn't the only rouge-like with LoS mechanics.

marcingas27 days ago
Brogue is insanely well balanced and ingeniously designed. XsofY is a mere tribute ;)
protocolture26 days ago
Sounds like its close to red.
SubiculumCode26 days ago
I'm a little confused. There were some differences, but this stuff is straight out angband/moria lineage stuff. https://angband.readthedocs.io/en/latest/version.html#previo...
jdiff26 days ago
the lighting effects are very brogue and like nothing I've seen in angband, which is very very barebones ASCII by comparison. brogue-likes push into ANSI art territory with their abuse of terminal formatting.
SubiculumCode26 days ago
Some of the many variants did expand on the ASCII graphics a bit, but yeah, I see what you mean.
BeetleB27 days ago
Wouldn't the credit go to ... rogue?
sandoze27 days ago
The genre of course. But this is almost a 1-1 copy of the Brogue style. Right down to the colors, animation, and ASCII
devindotcom27 days ago
are you not familiar with the actual game rogue, or nethack?
abathologist27 days ago
coldcity_again27 days ago
are you familiar with the actual game Brogue[1]?

1: https://sites.google.com/site/broguegame/

sandoze27 days ago
Yes. I don’t think we’re having the same argument though.
otikik27 days ago
Found it a bit annoying having to press 'i' at the start in order to equip the dagger and armor that were on my backpack, but well done.
fhn27 days ago
yep. should be equipped from the start.
marcingas27 days ago
Agree, will patch this.
marcingas26 days ago
fixed
Razengan27 days ago
Noun of Noun
bennettpompi127 days ago
fun project!
binary001026 days ago
Isn't this the kind of thing you can essentially fully offload to Claude code these days? Don't really get the point of these tiny primarily llm generated game clones tbh.
marcingas26 days ago
I see your point but I like to think it's not as sloppy as you'd expect. This one is written in a programming language I've been making since 2021 and it's not a direct Brogue clone despite its looks.
postalrat26 days ago
Consider them prototypes. Like the games submitted to game jams.
marcingas26 days ago
I wouldn't even dare posting this to a game jam... or HN at this point but someone posted it for me, welp.
postalrat26 days ago
I guess it depends whats more important, getting the game in your head out where others can try it, or the process of building the game itself.
frakt0x9026 days ago
Is this a troll comment? I don't see where the author used AI to generate the code and if you don't see the point of experimenting with technology, you're on the wrong website.
binary001026 days ago
You really don't see where the author uses ai? Pretty much everywhere, all the docs, the overview of the project, a LOT of the code is obviously primarily ai written, etc.
sandoze26 days ago
So the author used the latest and greatest development tech to create a unique little demo in their custom language. I'm unsure your point. You know what I don't use to program with anymore? Punch cards and Borland C++. The industry has evolved for better or worse.
binary001026 days ago
What are you going on about?

No idea what you think you are arguing. Are you in the wrong thread?

I said I don't get why people keep posting essentially vibe coded game clones... I get bored checking out GitHub projects on HN that are doing absolutely nothing new and are essentially baby projects made by Claude on a weekend, and terribly architected to boot. Cluttering the feed.

marcingas26 days ago
FWIW it's a good fuzz test for the interpreter ;)